Play as a vengeful Goblin whose sole mission in life is to light EVERYTHING on fire.

Realtime, top-down “shooter” about lighting a village on fire and avoiding humans trying to stop you. Spread enough fire to distract villagers from putting out their castle.

Controls (Gamepad only functional in downloadable executable):

  • WASD / Gamepad Left Stick - Movement
  • Mouse / Gamepad Right Stick - Facing
  • Left Click / Gamepad Right Trigger - Use Torch
  • Space / Gamepad A - Drop Pitch

Created by:

  • Drak (hellodrak)
  • Matt Burroughs
  • Josh Poland
  • Mary Lewis (applebard)
  • Luca Mogliazzi (LucaLemonLord)

Programming by:

  • Drak (hellodrak)
  • Matt Burroughs
  • Josh Poland
  • Mary Lewis (applebard)

Music/Sound by:

  • Mary Lewis (applebard)
  • Josh Poland
  • Luca Mogliazzi (LucaLemonLord)

Assets by:

  • Pixel Frog
  • Mary Lewis (applebard)
  • Josh Poland
  • Drak (hellodrak)

Font: Adventurer by Brian J. Smith

Game Engine: Godot

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(7 total ratings)
AuthorsDrak, Mary, Matt Burroughs, jjoshpoland, LucaLemonLord
GenreAction
Made withGodot
Tags2D, Fantasy, Godot, Pixel Art, Short, Top-Down
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller
AccessibilityColor-blind friendly, Subtitles, Interactive tutorial

Download

Download
GoblinFandango.zip 101 MB
Download
Pirate Software GameJam14 - Game Design Document.pdf 1.1 MB

Comments

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Love the game design! 

Just one bug to note: The goblin can get trapped and there is no way to get out. There is also no menu so I have to reload the entire game. Maybe just add a menu button in the corner?

(1 edit)



Thank you so much for playing, and for the feedback on the goblin getting stuck!

Regarding the menu - If you hit the ESC button it should open the menu for you!
From there you can select any level you'd like (Assuming you've already completed that level)

(1 edit)

The bug where the goblin gets stuck in corners gave us such a headache that we redid the levels to have fewer corners! If we ever revive this project, redoing collision would probably be the first thing, but there wasn't time during the jam.

Like drak said, you should be able to hit escape and select restart to just start that level over.

Thanks for playing!

I tried to run the game after downloading it, but it says Cross-Origin Isolation missing.

What do i have to do?

Oh no! I'm sorry you're getting that error. 

I'm not very sure what would need to be done to resolve that issue from downloading the game, but we tried our best to design the game to be run fully within the web browser! Have you tried just running it in the browser?

same problem image.png

Cool game! The art is on point and I love the way the mechanics are introduced one by one. This way I don't get overwelmed by too many controls at once.

Yeah we were nervous about throwing too much at the player at once, so the tutorial levels were essential! Thank you so much for playing, and the kind words!

Great game! controls are great, art is well done, no real issues that I see, well done!

Thank you!! We really appreciate your super kind words! :)

(3 edits)

soundtrack if anyone needs more songs to burn castles to in their life https://m.soundcloud.com/applebard/sets/goblin-fandango-ost

(+1)

^^^^ I back this! Mary is soo talented!

Really really great, art is absolutely amazing for a 2 week rush job. Nicely done!

(+1)

Thank you!! It was a SUPER fun, sweaty 2 weeks haha

Really fun concept and stunning art, music and UI, would love to see it in a full-scale game!

Thank you!! Weve definitely discussed what a full-scale game would look like, so maybe!! :P

great concept! worth developing out further! love the art style and lil goblin nose. really cool

Thank you!! We had a bunch of fun working on it :)

The art is absolutely lovely 10/10.

The story plot really wanna makes me burn everything.

The gameplay was a bit too repetitive to keep me engaged, I haven't went very far.

The gamefeel is a little behind, controls feels rigid, try dampen a bit the move speed, fasten the attack speed, and enable letting mouse click pressed. Also I would personally prefer no mouse controls.

Overall good job!

Thank you so much for playing and the very kind words!! :)

This is extremely well done! I love the way all the mechanics tie in together. You guys have an amazing chance and I genuinely hope you're proud of this :)

Thank you so much!

Thank you!! That really means a lot :)